#pragma once
#include <Windows.h>
#include <gl\GL.h>
#include <gl\GLU.h>
#include <glm\glm.hpp>
#include "Entity.h"

class PrimitiveShape
{
public:
	PrimitiveShape(void);
	~PrimitiveShape(void);

	static void drawBox(float lenth);
	static void drawRectangle(float width, float height, float z);
	static void drawLine(glm::vec3& p1, glm::vec3& p2);
	static void drawTriangle(glm::vec3& p1, glm::vec3& p2, glm::vec3& p3);
};

